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1 BETA TESTER PHASE. (Games Round 2.) on Tue Feb 07, 2012 1:47 am

Major#387


Trigger Guy
Trigger Guy
Hello All, Wink

Just wanted to say a Thank you to all who helped, and is continuing to help.. I'm pleased to say the First Phase went well, Here we are at the next stage already. Cool
The second phase of testing, is all to do with the costing, and configuration of the Units Interactions.

If you think a unit is not doing what you expect or its cost's needs altered, or if a "HERO" cost is to cheap or weak.
Then i'd like to know. affraid

If we can get all the current heros balanced in this phase, I will enable the missing heros.
Rolling Eyes
Which brings me to this point, is there any "HERO" you'd like to see? Shocked

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While we are considering these costs. Id also like to make you aware of the intended changes that we're working on introducing in this phase. Which you could help us refine too.
Over the next day or two we will enable the Tool Tip.
We will use this time to build the instructions about all these Heros and Reward XP system. What we'd like you to do is to read it over. make Sure it matches your experience, and reflects the instructions provided.


As always your feed back is very important. We truly thank you for your help, in making a great Map. flower

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2 Re: BETA TESTER PHASE. (Games Round 2.) on Tue Feb 07, 2012 11:09 am

Hi ; )

I played today 1 silo, and saw a lot of bad stuff : /
First of all, dont know if its intended for test or something,
but we can control opponents hero. Also I think that MC shouldnt affect heroes,
its quite annoying if u waste your points to get hero, and than boom! Enemy used mc
to take it from you, thats sad, and possibly can make ppls angry.

Second thing is that units sometimes lose waypoints, just stand still doing nothing, and waiting for enemy to come.

Third thing, interceptors. In my opinion they should be invulnerable, I often see units focused on attacking them instead of main units. For now it means: mass carriers = win.

Fourth thing, we can move our units ( didnt try with enemy units, just hero, so i dont know if we can also control opponents units ) in my opinion we shouldnt be able to do this.

So i guess its all for now, if i notice something more i will let you know : )

oh, ps. Hero odin have about 500 dmg on max upg, is that intended? He can instantly kill any unit : P and this nuke that he can launch, its massive dmg ^^ didnt tested it for too long, but for first look its quite op :p
but i can be wrong, as i told, didnt test him for too long : )

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3 Re: BETA TESTER PHASE. (Games Round 2.) on Tue Feb 07, 2012 3:08 pm

Major#387


Trigger Guy
Trigger Guy
KilleR21-12 wrote:Hi ; )

we can control opponents hero. Also I think that MC shouldnt affect heroes,
- I've Set this back to normal.(this was for testing)
Also MC will not take over heros anymore Laughing

Second thing is that units sometimes lose waypoints,
-Can you capture the "Unit Type" if its a particular unit being IDLE.
Third thing, interceptors. In my opinion they should be invulnerable, I often see units focused on attacking them instead of main units. For now it means: mass carriers = win.
-I will do some thinking on this issue, i have a idea which might fix it. i Will implement, but let me know if it's worse or better
Fourth thing, we can move our units (Disabled)

So i guess its all for now, if i notice something more i will let you know : )
-Keep the good work up, thanks for your reply on issue.
oh, ps. Hero odin have about 500 dmg on max upg, is that intended?

I'm not 100% sure on how "you guys" want the heros to be setup. with hit DMG. or standard setup? (this was why i turned up some.) Feel Free to suggest What you all would like.

Examples Below.

Kerrigan - 100Dmg 1000Hit
ODin - 200Dmg 1000Hit
Jackson - 100D - 8000H


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I've not tested these changes, just implemented from your post, will need to check later Suspect

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4 Re: BETA TESTER PHASE. (Games Round 2.) on Tue Feb 14, 2012 8:00 pm

Major#387


Trigger Guy
Trigger Guy
Anyone got any news?

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